TIM CHISM - GAME ARTIST
  • TECH/VFX
  • 3D
  • TRADITIONAL
  • INFO
  • WEIRD STUFF

Anime Eye Shader

Made for a retro 3D platformer project; we wanted the characters to be able to look around and focus on objects in the world.  Using a sphere as an eyeball wouldn't work with the face geometry.
Picture
So instead, I created a  shader that allowed us to specify :
  • Iris color  gradient (top and bottom)
  • Pupil size
  • Iris size
  • Highlight size and  position
  • Values to move  the eye left/right/up/down for looking
Picture
There are no textures! It's all created  with math to be more flexible and reusable.
Picture
  • TECH/VFX
  • 3D
  • TRADITIONAL
  • INFO
  • WEIRD STUFF