PHONE |
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941.468.5376
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timchism_resume.pdf |
SOFTWARE |
SKILLS |
Unity
Photoshop Maya Blender Git Perforce C# Python |
Animation
Shader Creation VFX Rigging / Skinning 3D Modeling Painting / Paintovers Art Direction Jurassic Park Trivia |
EXPERIENCE
PRINCIPAL TECHNICAL ARTIST (Feb 2022 - Present)
Boundless Entertainment (A Scopely Studio)
LEAD ARTIST (June 2019 - Jan 2022)
Scopely
SENIOR ARTIST (Nov 2015 - June 2019)
Scopely
ARTIST (May 2013 - Nov 2015)
Scopely
ARTIST (Nov 2011 - Feb 2013)
Row Sham Bow, Inc.
ART INTERN (Aug 2011 - Nov 2011)
Row Sham Bow, Inc.
Boundless Entertainment (A Scopely Studio)
- Rigged/Skinned characters and props
- Provided feedback for outsourcers to meet quality standards
- Integrated assets in Unity
- Supported UI team with game-wide endeavors and tools
LEAD ARTIST (June 2019 - Jan 2022)
Scopely
- Mentored other artists in Unity
- Managed team of artists and one direct report
- Dissected spec documents into tasks
- Wrote technical documentation highlighting art implementation
- Directed outsource teams working on in-game assets
- Created meshes, animations, shaders and VFX
SENIOR ARTIST (Nov 2015 - June 2019)
Scopely
- Established and maintained art pipelines for new game features
- Integrated assets into project
- Go-to guy for art in Unity
- Managed outsource teams working on in-game assets
- Created meshes, animations, shaders and VFX
ARTIST (May 2013 - Nov 2015)
Scopely
- Created 2D and 3D assets for multiple simultaneous projects
- Responsible for lighting 3D scenes in Unity
- Painted concept art for various titles
- Managed outsource teams working on concept art and in-game assets
- Created shaders and VFX
ARTIST (Nov 2011 - Feb 2013)
Row Sham Bow, Inc.
- Created and animated 3D weapons and assets
- Managed and maintained 3D art pipeline
- Prototyped game concepts in 2D, 3D, and on paper
- Painted environments and collectible items
- Designed levels to meet the specifications of directors
ART INTERN (Aug 2011 - Nov 2011)
Row Sham Bow, Inc.
- Designed levels to meet the specifications of directors
- Painted over existing background imagery in order to support larger screen resolutions
- Inserted assets into engine via code
- Sketched concept images for future assets
EDUCATION
M.S. INTERACTIVE ENTERTAINMENT
Florida Interactive Entertainment Academy (2010 - 2011)
Orlando, FL
B.F.A. PAINTING
University of Central Florida (2006 - 2010)
Orlando, FL
Florida Interactive Entertainment Academy (2010 - 2011)
Orlando, FL
B.F.A. PAINTING
University of Central Florida (2006 - 2010)
Orlando, FL