TIM CHISM - GAME ARTIST
  • TECH/VFX
  • 3D
  • TRADITIONAL
  • INFO
  • WEIRD STUFF

PHONE

EMAIL

LINKEDIN

941.468.5376
[email protected]
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timchism_resume.pdf
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SOFTWARE

SKILLS

Unity
Photoshop
​Maya
​Blender

Git
Perforce
C#
​Python

Animation
​Shader Creation
VFX
​Rigging / Skinning
3D Modeling
Painting / Paintovers
Art Direction

Jurassic Park Trivia

EXPERIENCE
​

PRINCIPAL TECHNICAL ARTIST   (Feb 2022 - Present)
    Boundless Entertainment   (A Scopely Studio)

  • Rigged/Skinned characters  and props
  • Provided feedback for    outsourcers to meet quality standards
  • Integrated assets in Unity
  • Supported UI team with  game-wide endeavors and tools

LEAD ARTIST   (June 2019 - Jan 2022)
    Scopely

  • Mentored other artists in Unity
  • Managed team of artists and one direct report
  • Dissected spec documents into tasks
  • Wrote technical documentation highlighting art implementation
  • Directed outsource teams working on in-game assets
  • Created meshes, animations, shaders and VFX

SENIOR ARTIST   (Nov 2015 - June 2019)
    Scopely

  • Established and maintained art pipelines for new game features
  • Integrated assets into project
  • Go-to guy for art in Unity
  • Managed outsource teams working on in-game assets
  • Created meshes, animations, shaders and VFX

ARTIST  (May 2013 - Nov 2015)
    Scopely

  • Created 2D and 3D assets for multiple simultaneous projects
  • Responsible for lighting 3D scenes in Unity
  • Painted concept art for various titles
  • Managed outsource teams working on concept art and in-game assets
  • Created shaders and VFX

ARTIST  (Nov 2011 -  Feb 2013)
    Row Sham Bow, Inc.

  • Created and animated 3D weapons and assets
  • Managed and maintained 3D art pipeline
  • Prototyped game concepts in 2D, 3D, and on paper
  • Painted environments and collectible items
  • Designed levels to meet the specifications of directors

ART INTERN     (Aug 2011 - Nov 2011)                                                                              
    Row Sham Bow, Inc.

  • Designed levels to meet the specifications of directors
  • Painted over existing background imagery in order to support larger screen resolutions
  • Inserted assets into engine via code
  • Sketched concept images for future assets

EDUCATION

M.S.  INTERACTIVE ENTERTAINMENT 
Florida Interactive Entertainment Academy (2010 - 2011)
Orlando, FL    

B.F.A.  PAINTING
University of Central Florida (2006 - 2010)
Orlando, FL
  • TECH/VFX
  • 3D
  • TRADITIONAL
  • INFO
  • WEIRD STUFF